
The amount of objectives changes based on difficulty, so not only is the combat more challenging, but you’ll have to go to more areas of the level to complete the required objectives. You’ll have to plant bugs, disable alarms, protect Natalya, collect documents and avoid killing scientists and civilians. Instead of simply getting to the end of a level (although that’s still a requirement). If you’re unaware of the structure of GoldenEye, it’s an objective-based shooter. It still feels exactly like GoldenEye, just better. With more free buttons, you can also rotate through your weapons and gadgets much easier, and if need be you can still fine tune your aim. Interestingly, the original N64 did have a dual analogue setup, which required the use of two controllers, which may be why it feels so natural in the Xbox version. With a dual analogue setup, GoldenEye plays beautifully. However, the most important aspect is the modern control scheme. It takes the original GoldenEye (unlike the later Wii game which took the rough GoldenEye story and made a completely different game), adds fresh new textures and models.

This is where the Xbox 360 version comes in. Unfortunately, N64 controllers are really difficult to use, especially as first person shooters adapted to dual analogue sticks extremely well. It set the standards for console first person shooters. GoldenEye is a classic game, and was immensely popular on the N64. I will detail any remaining niggles at the end of the review and this review is essentially based on a potentially finished version.

This version was leaked earlier this year, so this is based on that build plus a community patch, which fixes some of the issues. In 2008, Rare were working on a remastered version of GoldenEye on Xbox 360, and was nearly finished before license negotiations had gone through.

Note: this is a bit of a “what if” review. The Dam in multiplayer, with lovely looking mountains.
